Overview
Virtual mob and item spawners you can stack, level up, prestige and boost, with shop integrations built in.
EliteSpawner
v0.2.0Virtual spawners for Paper and Folia. Drops and experience are generated from loot tables, with no real mobs or items in the world.
Paper, Purpur and FoliaMinecraft 1.20.6 to 26.3Java 21+
Early access
EliteSpawner is at v0.2.0, so config files and the developer API may still change before 1.0. Back up your plugins/EliteSpawner folder before updating.
What it does
Normal spawner farms fill the world with real mobs and real dropped items, and that's exactly what slows a server down as bases grow. EliteSpawner takes both out of the picture. Vanilla spawning is cancelled before a mob ever appears, and every cycle puts its loot and experience straight into the spawner's own storage.
Players open the spawner to collect their items, sell them in one click, or pull the experience straight into their XP bar. Nothing touches the ground, and no chunk has to work for it.
Highlights
Fully virtual
No mobs, no dropped items, no extra entities. Just data.
Stackable
Right-click with a matching spawner, or sneak-click to add a whole stack.
Built-in storage
A paged storage menu with take, take all, sell all and optional auto-sell.
Levels and prestige
Spawners grow stronger over time, then trade levels for a permanent bonus.
Boosts
Loot, experience and rare-loot boosts, for everyone or for one player.
Synergies
Build different spawners side by side and they unlock a shared bonus.
Custom items
Nexo, Oraxen, ItemsAdder, EcoItems, MMOItems, MythicMobs and HeadDatabase.
Built for scale
One shared tick loop. Thousands of spawners run fine, even on small hosts.
Duplication-safe
Built so items can't be duplicated, on Folia too.
Where to next
Last updated on