Changelog
What's new in each version of EliteSpawner.
0.2.0
Latest Early accessNew
Synergies
Different spawner types built close together unlock a shared bonus. See Synergies.
Affinities
Types can produce more at night, in the rain, in a biome or in the nether. See Affinities.
Pity
pity on a loot entry guarantees it after that many misses in a row.
Money and command loot
Loot entries can pay the owner or run console commands, with or without an item.
Per-type interval
interval gives a type its own cycle time.
While you were away
A short summary of what a player's spawners made while they were offline.
More item plugins
Oraxen, EcoItems and other eco plugins, MMOItems, MythicMobs and HeadDatabase, next to Nexo and ItemsAdder.
Custom spawner items
item-material and spawner-items let the placeable spawner use your own model.
Also new: Lands support for claims, custom items in prices.yml, /esp debug stats, spawner.auto-sell-receipts to keep chat quiet, and the <synergy_name>, <synergy_bonus>, <affinity> and <affinity_bonus> placeholders.
Faster
- All spawners now share one tick loop instead of a timer each. Start times are spread out, so a restart doesn't fire every spawner at once.
- Range checks, rings and holograms are driven by where players are, so spawners nobody is near cost almost nothing.
- Internal holograms are created when someone walks up, instead of all at startup.
- Saves only rewrite stored items that changed, and enrichment scans run in a single pass.
- The vanilla spawner block no longer tries to spawn on its own every few seconds.
Fixed
- Constants renamed in newer Minecraft versions (particles, mooshroom, snow golem, the menu glow) are now looked up safely on every version up to 26.3.
- Custom item drops could stay broken after a restart if Nexo or ItemsAdder finished loading after EliteSpawner.
- A custom item made from a vanilla item could sell for that vanilla item's price.
- Enrichment scans could load chunks in the
alwaysactivation mode. - FancyHolograms holograms never appeared, EliteSpawner always fell back to its own. They now show and update properly, and stay out of FancyHolograms' save file.
- EconomyShopGUI prices could be missed depending on how the shop reported its currency.
- One unreadable stored item could stop every spawner from loading. It's now skipped with a warning.
- A failed save could lose changes until the next one. They're now retried.
Before updating
Back up plugins/EliteSpawner first. Existing databases load as they are, and new settings are added to your config automatically. Menu files aren't changed, so add the synergy and affinity lines to menus/main-menu.yml yourself if you'd like them.
0.1.0
The first early access release.
Last updated on