DenizenMC

Changelog

What's new in each version of EliteSpawner.

0.2.0

Latest Early access

New

Synergies

Different spawner types built close together unlock a shared bonus. See Synergies.

Affinities

Types can produce more at night, in the rain, in a biome or in the nether. See Affinities.

Pity

pity on a loot entry guarantees it after that many misses in a row.

Money and command loot

Loot entries can pay the owner or run console commands, with or without an item.

Per-type interval

interval gives a type its own cycle time.

While you were away

A short summary of what a player's spawners made while they were offline.

More item plugins

Oraxen, EcoItems and other eco plugins, MMOItems, MythicMobs and HeadDatabase, next to Nexo and ItemsAdder.

Custom spawner items

item-material and spawner-items let the placeable spawner use your own model.

Also new: Lands support for claims, custom items in prices.yml, /esp debug stats, spawner.auto-sell-receipts to keep chat quiet, and the <synergy_name>, <synergy_bonus>, <affinity> and <affinity_bonus> placeholders.

Faster

  • All spawners now share one tick loop instead of a timer each. Start times are spread out, so a restart doesn't fire every spawner at once.
  • Range checks, rings and holograms are driven by where players are, so spawners nobody is near cost almost nothing.
  • Internal holograms are created when someone walks up, instead of all at startup.
  • Saves only rewrite stored items that changed, and enrichment scans run in a single pass.
  • The vanilla spawner block no longer tries to spawn on its own every few seconds.

Fixed

  • Constants renamed in newer Minecraft versions (particles, mooshroom, snow golem, the menu glow) are now looked up safely on every version up to 26.3.
  • Custom item drops could stay broken after a restart if Nexo or ItemsAdder finished loading after EliteSpawner.
  • A custom item made from a vanilla item could sell for that vanilla item's price.
  • Enrichment scans could load chunks in the always activation mode.
  • FancyHolograms holograms never appeared, EliteSpawner always fell back to its own. They now show and update properly, and stay out of FancyHolograms' save file.
  • EconomyShopGUI prices could be missed depending on how the shop reported its currency.
  • One unreadable stored item could stop every spawner from loading. It's now skipped with a warning.
  • A failed save could lose changes until the next one. They're now retried.

Before updating

Back up plugins/EliteSpawner first. Existing databases load as they are, and new settings are added to your config automatically. Menu files aren't changed, so add the synergy and affinity lines to menus/main-menu.yml yourself if you'd like them.

0.1.0

The first early access release.

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