Synergies
Build different spawners side by side and they unlock a shared bonus.
A column of one mob is the easiest farm to build. Synergies reward building a proper spawner room instead: put the right spawner types close together, and the ones involved make more loot and experience.
Example
undead_crypt:
display: "<dark_green>Undead Crypt</dark_green>"
radius: 8
require:
zombie: 1
skeleton: 1
bonus: 10Place a zombie spawner and a skeleton spawner within 8 blocks of each other, and both get 10% more loot and experience. The menu shows the active synergy, and so can holograms with the synergy_name placeholder.
Fields
Prop
Type
Good to know
- Only spawners with the same owner count towards each other, so nobody can borrow a neighbour's room.
- A spawner keeps the single best synergy it qualifies for. Synergies don't stack with each other.
- Spawners check their neighbours every
synergies.rescan-every-cyclescycles (15 by default), so a new layout takes a moment to kick in. - Set
synergies.enabled: falseinconfig.ymlto turn them off completely.
Included combos
The default synergies.yml comes with a few to start from. Change them, remove them, or add your own.
| Synergy | Needs | Bonus |
|---|---|---|
| Undead Crypt | Zombie, skeleton | 10% |
| Graveyard | Zombie, skeleton, spider, creeper | 20% |
| Nether Forge | Blaze, magma cube, wither skeleton | 20% |
| Barnyard | Cow, pig, sheep, chicken | 15% |
| Village Guard | Iron golem, villager. Only the golem gets the bonus | 25% |
| Ocean Monument | Two guardians, a squid | 15% |
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