Commands
Every subcommand under /elitespawner, grouped by purpose.
The base command is /elitespawner, with the aliases /espawner and /esp. Examples on this page use /esp.
Tab completion
Arguments such as spawner types and player names tab-complete from what is actually defined on your server. Nothing is hardcoded to vanilla names.
Arguments in <angle brackets> are required, [square brackets] are optional, and a|b means one of the listed values. Each command's permission is listed on Permissions.
Spawners
| Command | Description |
|---|---|
/esp give <player> <mob|item> <type> [amount] | Give a spawner item for a defined type |
/esp settype <type> | Change the type of the mob spawner you're looking at |
/esp trust <add|remove|list> [player] | Share or revoke access to a spawner you own |
Browsing and leaderboards
| Command | Description |
|---|---|
/esp list | Open a GUI listing every tracked spawner |
/esp near [radius] | Open a GUI listing spawners near you. Default radius 50, maximum 200 blocks |
/esp top [stacked|value] [page] | Leaderboard of the biggest or most valuable spawners |
Boosts
| Command | Description |
|---|---|
/esp boost give <loot|exp|rareloot|all> <multiplier> <duration|permanent> [player] | Grant a boost |
/esp boost clear <loot|exp|rareloot|all> [player] | Remove a boost |
/esp boost list | List every active global and per-player boost |
Leave out [player] to target the global boost instead of a single player.
Multiplies the amount of items a cycle generates.
How boosts combine
Boosts from different sources multiply together. Giving the same source again extends its duration and keeps the higher multiplier, instead of stacking indefinitely. A configurable cap limits the final result.
Administration
| Command | Description |
|---|---|
/esp convert [world] | Convert vanilla spawners in already-loaded chunks right away |
/esp debug | Toggle verbose per-cycle diagnostic logging |
/esp reload | Reload every configuration file |
Debug output is verbose
/esp debug logs every generation cycle, including why a spawner generated less than it rolled. Turn it off again once you've found what you were looking for.
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