Hub.DenizenMC
EliteSpawner

Permissions

Every permission node, its default, and what it grants.

Permissions are split into what regular players need and what staff need. Defaults are shown as true (everyone) or op (operators only).

One switch for the whole command

elitespawner.command is checked before any subcommand's own permission. Deny it to lock a group out of /elitespawner entirely, without touching each node.

Players

PermissionDefaultGrants
elitespawner.commandtrueAccess to /elitespawner at all
elitespawner.placetruePlace spawner items
elitespawner.breaktrueBreak spawners
elitespawner.changetypetrueChange a spawner's type with a spawn egg
elitespawner.toptrue/esp top
elitespawner.trusttrueShare or revoke access to a spawner you own

Staff

PermissionDefaultGrants
elitespawner.*opEvery permission on this page
elitespawner.giveop/esp give
elitespawner.settypeop/esp settype
elitespawner.listop/esp list
elitespawner.nearop/esp near
elitespawner.boostop/esp boost
elitespawner.convertop/esp convert
elitespawner.debugop/esp debug
elitespawner.reloadop/esp reload
elitespawner.admin.bypassopManage any spawner regardless of ownership

Perks

These are meant to be handed out through ranks or a store, rather than given to everyone.

PermissionDefaultGrants
elitespawner.autosellopToggle auto-sell on a spawner you own
elitespawner.storage.pages.<tier>Not declaredA storage capacity tier

Storage tiers are yours to name

Storage tier nodes aren't fixed. Their names come from the tiers you define in config.yml, and they must be granted explicitly. Capacity is re-checked each time the owner opens their spawner, so a rank change applies the next time they open it.

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