FAQ
Answers to the questions we get most about EliteSpawner.
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Does EliteSpawner spawn real mobs?
No. Vanilla spawning is cancelled before an entity is created. Every drop and every point of experience is rolled from the spawner's loot table and written straight into its storage. See Core concepts.
Do I need Vault or any other plugin?
No. Every integration is optional. Without an economy plugin, selling uses prices.yml, and spawner ownership is enforced without any protection plugin. See Integrations.
Can players duplicate items through the storage menu?
EliteSpawner is built to prevent it. All spawner state is synchronized, and every action that gives items reserves them first and only then hands them out, including across Folia's region threads.
Can spawners be shared across my network?
Yes. Switch the storage type to MySQL and point every server at the same database. See Storage & networks.
Will an update overwrite my configuration?
No. New keys are appended to your existing files after a backup is made. Your own changes stay as they are.
A spawner isn't generating anything. What do I check?
Run /esp debug. It explains every cycle: whether the spawner was active, what it rolled, and whether storage was full. Also check the activation mode in config.yml, since spawners may only run while a player is nearby.
Can I have more than one spawner for the same mob?
Yes. Types are names, not vanilla identities. zombie and elite_zombie can both be zombies with different loot and experience. See Spawner types.
Can natural spawners from world generation be converted?
Yes, per world. Once enabled, natural spawners are converted as their chunks load. Use /esp convert [world] to convert already-loaded chunks right away.
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