Hub.DenizenMC
EliteSpawner

Features

Everything EliteSpawner does, grouped by area.

A complete list of what EliteSpawner offers. Each area links to the page that covers its configuration in detail.

Generation

Fully virtual

Vanilla spawning is cancelled before an entity is ever created.

Custom spawner types

Named types with their own loot table, experience range, drop chance and icon.

Stacking

Right-click with a matching spawner, or sneak-click to add a whole stack at once.

Activation modes

Generate only near a player, only while someone is online, or always.

Progression

A small permanent bonus per completed cycle, on a curve that gets harder at higher levels. Capped and optional.

Prestige

At max level, trade level progress for a smaller permanent bonus that stacks with future levels.

Traits

A small chance to roll a permanent random trait on placement: bonus loot, bonus XP, or both.

Enrichment

Certain blocks near a spawner grant a loot/XP bonus once the setup has held for several rescans.

Vanilla conversion

Opt-in per world. Natural spawners are converted as their chunks load, not in one disruptive scan.

Spawner types are covered on Spawner types.

Storage and economy

Virtual storage

A real, paginated GUI, vanilla-style with 64 items per slot.

Permission-based capacity

A configurable default plus any number of custom tiers, re-checked when the owner opens their spawner.

One-click selling

Take one stack, take everything, or sell everything through Vault.

Sorting

Cycle between default order, highest value first, or any specific stored item.

Auto-sell

Per spawner, behind its own permission, so it can be offered as a perk.

Itemized receipts

Per-unit price and line total for every sale, in chat and in a daily log.

Direct XP

Experience goes straight to the player's XP bar. No bottles, no throwing.

Interface

Data-driven menus

Materials, slots, names, lore and actions are defined in menus/*.yml.

Status indicator

An item that changes material and glows while a boost or enrichment is active.

Colored percentages

Green, yellow or red fill placeholders alongside the plain numeric ones.

Holograms

A native renderer with no dependency, or DecentHolograms / FancyHolograms.

Particle ring

Idle color normally, a brief flash on generation. Only rendered when a player is close enough to see it.

Admin browser

/esp list and /esp near show every spawner, with teleport and storage access.

Boosts

Three multipliers

Loot, experience and rare-loot. Global or per player, temporary or permanent.

Rare-loot means chance

Raises drop chance, not amount. A 100% drop is unaffected; a 5% drop becomes meaningfully likelier.

Sensible stacking

Different sources multiply. Re-applying a source extends it and keeps the higher value.

Hard caps

A ceiling on how far any combination of boosts can push a multiplier.

Managed with /esp boost, see Commands.

Custom content

Custom items

Loot and icons can use a vanilla material, or a Nexo or ItemsAdder item by ID.

Custom enrichment blocks

Enrichment can use Nexo or ItemsAdder blocks the same way.

Durability rolls

Optional per-item durability for tool and armor drops.

Experimental

Nexo custom blocks as enrichment blocks are experimental. Custom items for loot and icons are unaffected.

Safety and administration

Duplication-safe

Synchronized state, and every give-then-remove action reserves stock first. Safe across Folia's region threads.

Ownership

Only the owner, or an admin with the bypass permission, can break or open a spawner.

Trusted players

Share access with /esp trust add, or automatically with island members via SuperiorSkyblock2.

Action log

Place, break, stack change, sale and prestige, written asynchronously to a daily file.

Live debugging

/esp debug explains per cycle why a spawner did or didn't generate.

Safe updates

Missing config and language keys are appended automatically, with a backup made first.

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